PBR Workflow

  • Bitmap2PBR Official Release

    Bitmap2PBR is designed to take your existing textures and turn them into Physically Based materials (PBR). Designed to work with both Metallic/Roughness & Specular/Glossiness workflows for any 3D software or rendering engine that supports Physically based rendering. Continue reading

    Bitmap2PBR Official Release
  • Substance Designer to Vray/Corona

    Lets start with my desired outcome – I want to create textures that will work in Vray and also Corona (easily pressing the convert to corona button or visa versa). In this case we will use the Physically Based (Specular/Glossiness)… Continue reading

    Substance Designer to Vray/Corona