Tag Archives: interior design

3D Models – Corinthian Doors Infinity Range

The first instalment of Corinthian Door series to come. This is the Infinity Range and includes 9 doors, all rigged for animation complete with locks, latches, screws and hinges. These are typically Entrance Doors so open outwards only.

The files also include a version for Corona/Vray, Blender, OBJ/FBX. All with materials/textures included. The Corona/Vray files also have a version with Chamfer modifiers so the artist can control how they would like the bevels to be. There is also a mesh version for those who are happy with it as intended. These models are designed to be high quality while being low poly best suited for kit-bashing.

For a closer look at the technical details you can check out the link below:

https://www.cgtrader.com/3d-models/architectural/door/corinthian-doors-infinity-range

3D Models – Study Areas

A collection of 3D furniture stock for Study Areas available for architectural design. My goal is to save artists time modelling furniture allowing them to focus on creating better photo-realistic environments.

Designed for Vray & Corona. There is also an option for Blender Cycles. These models are designed to be high quality while being low poly best suited for kit-bashing.

For a closer look at the technical details you can check out the link below:

https://www.cgtrader.com/3d-model-collections/study-pack-a-d-hq-low-poly

3D Models – Dining Tables

Entry Tables available for 3dsmax, Blender, FBX, OBJ for your architectural design. Ensure the best quality products for your residential, commercial and development projects.

Designed for Vray & Corona. There is also an option for Blender Cycles. These models are designed to be High Quality while being Low Poly best situated for Archviz Kit-bashing. You can download the pack or individual items in the link below.

https://www.cgtrader.com/3d-model-collections/dining-tables-collection

Detailed Specifications:

Features

– Optimized for large interior/exterior scenes. Models & Textures are to be viewed from mid to far distance (closest distance as per render).

– Real world units and has accurate measurements so that 3D people can be placed on chairs and relative items to human heights and sizes.

– Geometry subdivisions where needed to allow for smooth edges without additional geometry where not required.

– Textures are optimized per geometry size – larger objects with higher resolution smaller objects with lower resolution maximizing viewport stability and ram usage when rendering large scenes.

– All textures are tiled and seamless.

– UV’s unwrapped or procedural where required to ensure correct direction and repeating for textures.

– Materials are all in one Multi-Sub Object and labeled so the user can easily distinguish each item. Diffuse textures are re-used in some most cases for Glossiness & Bumps with a color correction / output node for adjusting intensity or value – this allows for quick editing by the user and less textures to load into memory. Designed to emulate a PBR setup however are not game-ready materials.

File Format

– Vray & Corona ready, these are designed specifically for both render engines and look identical in both. Available for 3dsmax 2016+

– Blender 2.8, converted and adjusted materials to replicate a similar appearance to the original model. Embedded textures.

– FBX & OBJ available with textures and materials. Materials will not appear the same as Vray/Corona as they are converted to Standard Materials. FBX Embedded textures.

– System Units: Centimetres

– No additional plugins required other than the render engines themselves.

 

Additional Information

– Studio & lighting not included.

3D Models – Entry Tables

I am working hard on creating some models which are all royalty/copyright free, available for download and use in your Architectural Renderings. The concept behind this is to have a furniture pack which is able to be scattered in buildings for exterior renderings leaving you to the creative work of vegetation, lighting, post production. These will be high quality looking models from a distance, have a small footprint on RAM, it will utilize forest-pro so it can be scattered around and change materials randomly so that models that appear twice in different apartments will have different materials such as timber, painted white, different types of paintings, kitchens, living room layouts etc all based on splines. Light pendants will stick to ceilings automatically, furniture to the floor, and paintings to the walls. I will also be providing these models as separate items in case you want them specifically for individual situations.

The first set I have released to the public are Entry Tables. You can view the technical specifications below the renders.

Technical Specifications

Purpose:

  • HQLP – High Quality Low Poly.

  • Architecture Kit-Bash Model.

Features:

  • Optimized for large interior/exterior scenes. Models & Textures are to be viewed from mid to far distance (closest distance as per render).

  • Real world units and has accurate measurements so that 3D people can be placed on chairs and relative items to human heights and sizes.

  • Geometry subdivisions where needed to allow for smooth edges without additional geometry where not required.

  • Textures are optimized per geometry size – larger objects with higher resolution smaller objects with lower resolution maximizing viewport stability and ram usage when rendering large scenes.

  • All textures are tiled and seamless.

  • UV’s unwrapped or procedural where required to ensure correct direction and repeating for textures.

  • Materials are all in one Multi-Sub Object and labeled so the user can easily distinguish each item. Diffuse textures are re-used in some most cases for Glossiness & Bumps with a color correction / output node for adjusting intensity or value – this allows for quick editing by the user and less textures to load into memory. Designed to emulate a PBR setup however are not game-ready materials.

File Format:

  • Vray & Corona ready, these are designed specifically for both render engines and look identical in both. Available for 3dsmax 2016+

  • Blender 2.8, converted and adjusted materials to replicate a similar appearance to the original model. Embedded textures.

  • FBX & OBJ available with textures and materials. Materials will not appear the same as Vray/Corona as they are converted to Standard Materials. FBX Embedded textures.

  • System Units: Centimetres

  • No additional plugins required other than the render engines themselves.

Additional Information:

  • Studio & lighting not included.

These models are available here:

https://www.cgtrader.com/jmdvella

Vanlife – RV Conversion

The Back Story

Me and my partner Kate left Australia in 2017 and moved to Europe. Once we arrived we decided we wanted to explore as many countries as possible, as well as be able to work freelance on the go. So we decided the best way to do this was to buy a Recreational Vehicle. It came with all the necessities but it definitely needed a make over. Kate and I worked on a design and then we spent 4 months renovating it with her family who are skilled craftsmen and women.

The Original Van

The original van came equipped with 2x 60watt solar panels, 100AH battery, a 40L fresh water tank, a 120L grey water system, a non functional sink in the kitchen, fridge, bathroom with sink and chemical toilet (unused thankfully).

The Renders (Design Phase)

We decided we wanted a white/light blue color scheme which would allow us to accent using other bright or pastel colors. We also wanted to remove the base paint colors (like a hatched-grey material) and replace this with a clean white slightly reflective paint, which will also help pop the timber and steel features of the interior.

The Renovation

We sourced as many materials as possible to match the design – the only area which didn’t end up getting much attention was the bathroom as we decided we would not need the shower yet as we would be starting the trip in summer and we have an outdoor shower that we could use in the mean time.

We also upgraded the power for the van to 220AH gel batteries, a battery monitor, a built in generator that connects the alternator to the leisure batteries for cloudy days/weeks, and a 600watt AC Inverter for the electronics (no do not plug a microwave into this unit!).

We installed a table that can be converted to a bed, removed the walls and floors for insulation and a timber laminate floor, built new shelves for the kitchen/living area and repainted the entire interior. We also built a fold up table that can be used for dining, a work area for the laptop or a drying rack for the dishes – as its built on the kitchen wall and the passenger chair can rotate around to use it as well. Kate hand-crafted the fruit net, we cut a magnet strip for knives, a spice rack above the stove and she turned one of her paintings into a fold out table that can be used for coffee while lying in bed.

If you would like to see some of our adventures of our trip you can check it out on @boonie.vanlife on instagram.

The Process

Since there was quite a lot of work done I think it may be easier to show you a few videos than all the photos taken during the project. You can view these below.