Tag Archives: autodesk physical

Autodesk Physical to Corona Physical (Material Conversion)

This was a user request from the Corona Forums so I’m also releasing it free for those who need to convert Autodesk Physical to Corona Physical materials. You are free to copy/delete/modify for your own needs. You cannot sell this or a modified version of this script.

Install:

  • Download the maxscript here
  • Drag the .ms file into your viewport
  • 3dsmax Main Menu -> Customize -> Customize User Interface -> Toolbars -> Category -> Vella > Automate PhysicalToCorona
  • Drag this Toolbar button to your toolbar menu

Supports:

  • Diffuse
  • Glossiness and Roughness
  • Opacity
  • Metal
  • Normal / Bump
  • Displacement
  • IOR
  • Anisotropy Amount / Rotation
  • Emission / Self Illumination
  • Clearcoat Amount / Roughness / Bump / IOR (but not Absorption as this behaves differently in Corona)
  • Numerical values such as Base Color Amount, Roughness Amount, IOR value etc.
  • Color swatches such as Base Color, Self-Illumination etc.
  • Keeps all nodes in the hierarchy eg. Diffuse > Falloff > Basecolor.png or Composite nodes etc. Doesn’t really matter how deep the hierarchy goes it just searches for the Bitmaps

Notes:

  • Applies conversion scene wide, not on selected objects.
  • Gamma 2.2 for Diffuse, Gamma 1.0 for all other textures
  • If Metal texture used then Corona Physical Material switches Metalness to ‘Metal’
  • Note about Glossiness: Due to the nature of Autodesk Physical Material using both Roughness & Glossiness instead of just Roughness or Glossiness in Physical Corona Materials it will switch to either Roughness or Glossiness based on your Reflection selection. Since this has an effect on Sheen and Clearcoat your textures and values will be inverted to suit whichever workflow you have selected in the Autodesk Physical Material
  • Converts to Bitmap not CoronaBitmap – if you want to convert to CoronaBitmap you can use the Official Corona Converter after running this script.

Preview:

Autodesk Physical Material

Corona Physical Material

Corona Physical to Autodesk Physical (Material Conversion)

This was a user request from the Corona Forums so I’m also releasing it free for those who need to convert Corona Physical to Autodesk Physical materials. You are free to copy/delete/modify for your own needs. You cannot sell this or a modified version of this script.

Install:

  • Download the maxscript here
  • Drag the .ms file into your viewport
  • 3dsmax Main Menu -> Customize -> Customize User Interface -> Toolbars -> Category -> Vella > Automate CoronaToPhysical
  • Drag this Toolbar button to your toolbar menu

Supports:

  • Base Color
  • Roughness or Glossiness
  • Anisotropy Amount / Rotation (hopefully, might need further testing as I have my doubts)
  • IOR
  • Metal
  • Refraction (could be incorrect, still trying to work out how this works in Autodesk Physical)
  • Thin Shell
  • Opacity
  • Emission / Self-Illumination
  • Normal / Bump
  • Normal_Bump, when ‘add gamma’ is used and texture is loaded as 2.2, automatically applies gamma 1.0 to Physical Normal_Bump texture
  • Displacement
  • Clearcoat Amount / Roughness / Bump / IOR
  • Numerical values such as Base Color Amount, Roughness Amount, IOR value etc.
  • Color swatches such as Base Color, Self-Illumination etc.
  • Corona Bitmap to Standard Bitmap conversion
  • All bitmap settings copied from Corona Bitmap (excluding the Output Curves)
  • Keeps all nodes in the hierarchy eg. Diffuse > Falloff > Basecolor.png or Composite nodes etc. Doesnt really matter how deep the hierarchy goes it just searches for the Bitmaps/CoronaBitmaps

Notes:

  • Applies conversion scene wide, not on selected objects.

Preview:

Corona Physical Material

Autodesk Physical Material